Classes

AAIController

AController > AActor > UObject

Function Flags Offset Share
bool UseBlackboard(UBlackboardData* BlackboardAsset, UBlackboardComponent*& BlackboardComponent) Final|Native|Public|HasOutParms|BlueprintCallable 0x4458970
void UnclaimTaskResource(UGameplayTaskResource* ResourceClass) Final|Native|Public|BlueprintCallable 0x4458720
void SetPathFollowingComponent(UPathFollowingComponent* NewPFComponent) Final|Native|Public|BlueprintCallable 0x4458210
void SetMoveBlockDetection(bool bEnable) Final|Native|Public|BlueprintCallable 0x4458180
bool RunBehaviorTree(UBehaviorTree* BTAsset) Native|Public|BlueprintCallable 0x4457f90
void OnUsingBlackBoard(UBlackboardComponent* BlackboardComp, UBlackboardData* BlackboardAsset) Event|Protected|BlueprintEvent 0x26ccef0
void OnGameplayTaskResourcesClaimed(FGameplayResourceSet NewlyClaimed, FGameplayResourceSet FreshlyReleased) Native|Public 0x4457c50
EPathFollowingRequestResult MoveToLocation(FVector& Dest, float AcceptanceRadius, bool bStopOnOverlap, bool bUsePathfinding, bool bProjectDestinationToNavigation, bool bCanStrafe, UNavigationQueryFilter* FilterClass, bool bAllowPartialPath) Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable 0x44579c0
EPathFollowingRequestResult MoveToActor(AActor* Goal, float AcceptanceRadius, bool bStopOnOverlap, bool bUsePathfinding, bool bCanStrafe, UNavigationQueryFilter* FilterClass, bool bAllowPartialPath) Final|Native|Public|BlueprintCallable 0x4457780
void K2_SetFocus(AActor* NewFocus) Final|Native|Public|BlueprintCallable 0x44575e0
void K2_SetFocalPoint(FVector FP) Final|Native|Public|HasDefaults|BlueprintCallable 0x4457550
void K2_ClearFocus() Final|Native|Public|BlueprintCallable 0x4457530
bool HasPartialPath() Final|Native|Public|BlueprintCallable|BlueprintPure|Const 0x4457350
UPathFollowingComponent* GetPathFollowingComponent() Final|Native|Public|BlueprintCallable|BlueprintPure|Const 0x44570a0
EPathFollowingStatus GetMoveStatus() Final|Native|Public|BlueprintCallable|BlueprintPure|Const 0x4456fe0
FVector GetImmediateMoveDestination() Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const 0x4456eb0
AActor* GetFocusActor() Final|Native|Public|BlueprintCallable|BlueprintPure|Const 0x4456e80
FVector GetFocalPointOnActor(AActor* Actor) Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const 0x4456dd0
FVector GetFocalPoint() Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const 0x4456d90
UAIPerceptionComponent* GetAIPerceptionComponent() Final|Native|Public|BlueprintCallable|BlueprintPure 0x44568f0
void ClaimTaskResource(UGameplayTaskResource* ResourceClass) Final|Native|Public|BlueprintCallable 0x44565d0