Classes

Ureceived_hit_ab_C

UGameplayAbility > UObject

Member Type Offset Share
UberGraphFrame FPointerToUberGraphFrame 0x3b0
Controller APlayerController* 0x3b8
EffectContext FGameplayEffectContextHandle 0x3c0
Instigator Tags FGameplayTagContainer 0x3d8
AnimSet Fstagger_animset_str 0x3f8
MediumDamage float 0x438
HeavyDamage float 0x43c
FacingForward? bool 0x440
BaseHeavyHitDuration float 0x444
OutputTest FString 0x448
DataTarget AActor* 0x458
FreezeDuration float 0x460
Instigator AActor* 0x468
DamageMagnitude float 0x470
PlayerDispatcher Uplayer_eventdispatcher_bpc_C* 0x478
DebugPrint bool 0x480
LGameplayTags TArray<FGameplayTag> 0x488