Member | Type | Offset | Share |
---|---|---|---|
UberGraphFrame | FPointerToUberGraphFrame | 0x148 | |
TargetingBuff | AArchonBuff* | 0x150 | |
bShowTargetingSpline | bool | 0x158 | |
TargetingSplineColor | FVector | 0x15c | |
CharacterMovementComponent | UCharacterMovementComponent* | 0x168 | |
TargetingAutoAimCurve | UCurveFloat* | 0x170 | |
PlayerController | AArchonPlayerController* | 0x178 | |
NumTimesMountedInSequence | int32_t | 0x180 | |
MaxStaminaRegenOnMount | float | 0x184 | |
StaminaRegenPercentageOnRemount | float | 0x188 | |
AimingComponent | Uplayer_aiming_bpc_C* | 0x190 | |
CurrentAimTarget | FArchonMountableTarget | 0x198 | |
MountableSocketEffects | TArray<Fplayer_mounting_socket_effects> | 0x1b0 | |
PrimaryLanternEffect | UParticleSystemComponent* | 0x1c0 | |
AimingInputComponent | UArchonInputComponent* | 0x1c8 | |
AttachmentBeamEffect | UParticleSystemComponent* | 0x1d0 | |
AttachmentButtonWidget | UWidgetComponent* | 0x1d8 | |
TargetingButtonVerticalOffset | float | 0x1e0 | |
SkeletalMeshComponent | USkeletalMeshComponent* | 0x1e8 | |
Target | UImage* | 0x1f0 | |
WeaponSheatheComponent | Uweapon_sheathe_bpc_C* | 0x1f8 | |
AimingInputComponentClass | UArchonInputComponent* | 0x200 |