Classes

Umonsterpart_bpc_C

UMonsterPartComponent > USceneComponent > UActorComponent > UObject

Member Type Offset Share
UberGraphFrame FPointerToUberGraphFrame 0x5a0
PartPreset Ubase_part_ptpreset_C* 0x5a8
PartBreakPreset Ubase_part_bspreset_C* 0x5b0
PartToCoreDamageRatio float 0x5b8
PartName FName 0x5bc
DamageTypeMultipliers TArray<FStruct_DamageMultiplier> 0x5c8
DamageTypeImmunities TArray<FStruct_DamageImmunity> 0x5d8
SeverPartOnPartBreak bool 0x5e8
PartSevered bool 0x5e9
RecentAttackToPart TArray<FGuid> 0x5f0
ShowDamageArea bool 0x600
SeveredPartBBKey FName 0x604
ShowDebugHealth bool 0x60c
HealthMaterialCurve UCurveFloat* 0x610
Severable Spawn Socket FName 0x618
Severable Actor To Spawn AActor* 0x620
Sever PhAT Bones TArray<FName> 0x628
OnStaggered FMulticastInlineDelegate 0x638
VFXOnPartStagger TArray<Farchon_impulse> 0x648
VFXOnPartBreak TArray<Farchon_impulse> 0x658
MaxPartHealthRegenOnFleeOrStagger float 0x668
ForceChildToBeDifferentThanParent int32_t 0x66c
PartType behemoth_part_type 0x670
CurrentBreakStage int32_t 0x674
PartBreakData TArray<Fpart_break_stage> 0x678
LootIDs TArray<FName> 0x688
LootDropsPerStage TArray<int32_t> 0x698
ShareBonesWithOtherPart FName 0x6a8
AuthOnBreakStageChanged FMulticastInlineDelegate 0x6b0
IncreaseRageOnPartBreak bool 0x6c0
BreakPartWidgets TArray<UWidgetComponent*> 0x6c8
DefaultVFXOnPartBreak Farchon_impulse 0x6d8
OnSevered FMulticastInlineDelegate 0x730
OnStageChangedByBreak FMulticastInlineDelegate 0x740
L_Impulse Farchon_impulse 0x750
L_ImpulseVFX Fvfx_with_socket_struct 0x7a8
PartStaggerMultiplier float 0x7e0
HasBeenSeveredOnce bool 0x7e4
L_DamagePercentage float 0x7e8
L_ScabbedPercentage float 0x7ec
L_LowestDamagePercentage float 0x7f0
L_Name FName 0x7f4
MaterialParams TArray<Fpart_stage_material_info> 0x800
MaterialInterpData TArray<Fpart_stage_material_info> 0x810
L_ReplacementPartType behemoth_part_type 0x820
RewardOverridesPerStage TArray<Freward_override_list> 0x828
CurrentExposeHealth float 0x838
ExposedPartType behemoth_part_type 0x83c
MaxExposeHealth float 0x840
ExposedVFX UParticleSystemComponent* 0x848
RatioOfBehemothExposeHealth float 0x850
VFXBoneName FName 0x854
VFXOffset FVector 0x85c
ExposeActivateParticle UParticleSystem* 0x868
ExposePersistentParticle UParticleSystem* 0x870
DebugVFXPoint bool 0x878
BaseRatioOfBehemothHealth float 0x87c
BaseRatioOfBehemothExposeHealth float 0x880
BodyPartType behemoth_bodypart_type 0x884
StaggerPowerCurve UCurveFloat* 0x888
ExposePowerCurve UCurveFloat* 0x890
PartIsHidden bool 0x898
PartDamaged FMulticastInlineDelegate 0x8a0
PreviousPartType behemoth_part_type 0x8b0
OnShieldBroken FMulticastInlineDelegate 0x8b8
OwnerSMC USkeletalMeshComponent* 0x8c8
MonsterParts TArray<Umonsterpart_bpc_C*> 0x8d0
OwningBehemothActor AActor* 0x8e0
AbilitySystemComponent UAbilitySystemComponent* 0x8e8
IncomingDamageScale float 0x8f0
VFXTailBoneModNames TArray<FName> 0x8f8
SeverPhATBonesParticles TArray<UParticleSystemComponent*> 0x908
CanPartBeSelectedForFocusFire bool 0x918
ExposeDuration float 0x91c
OnPartDisabled FMulticastInlineDelegate 0x920
OnPartEnabled FMulticastInlineDelegate 0x930
SpawnedSeverableActor AActor* 0x940
ExposePersistentParticle_new_wound UParticleSystem* 0x948
VFXRotX float 0x950
ExposePersistentParticleEnding_new_wound UParticleSystem* 0x958
ExposeDurationModifier float 0x960
bIsInStateDeath bool 0x964