UObject
namespace Offsets { namespace Classes { // Inheritance: UObject namespace Ugameplay_targetting_data_C { constexpr auto ActorList = 0x28; // TArray constexpr auto PositionList = 0x38; // TArray } } }
public static class Offsets { public static class Classes { // Inheritance: UObject public static class Ugameplay_targetting_data_C { public const byte ActorList = 0x28; // TArray public const byte PositionList = 0x38; // TArray } } }