Classes

Ueqs_gameplay_bpc_C

UActorComponent > UObject

Member Type Offset Share
UberGraphFrame FPointerToUberGraphFrame 0xb0
L_ProjectileDamageGUID FGuid 0xb8
L_ProjectileTargetPos FVector 0xc8
PossiblyNullOwningPawn APawn* 0xd8
L_BuffClasses TArray<AArchonBuff*> 0xe0
L_MaxTargets int32_t 0xf0
L_CurrentTargets int32_t 0xf4
PossiblyNullTargetActor AActor* 0xf8
L_ProjectileStartPos FVector 0x100
OngoingProjectileRequests TArray<Fpersistent_eqs_spawn_data> 0x110
L_AvailIndexes TArray<int32_t> 0x120
L_Index int32_t 0x130
ProjectileQueries TArray<Feqs_spawn_query> 0x138
L_FoundQueryIndex int32_t 0x148
EQSSpawnQuery Feqs_spawn_query 0x150
LocalSpawnedActor AActor* 0x490
BlackboardResultName_Temp FName 0x498
L_SpawnRotation FRotator 0x4a0
OnSpawnedProjectile FMulticastInlineDelegate 0x4b0
DebugTextEnabled bool 0x4c0
L_CurrRequest Fpersistent_eqs_spawn_data 0x4d0
OnFinishedRequest FMulticastInlineDelegate 0x870
OnSpawnedActor FMulticastInlineDelegate 0x880
L_ProjectileRelativeSpawnOffset FVector 0x890
ArchonProjectileQueries TArray<FSpawnArchonProjectileQuery> 0x8a0
ArchonProjectileQueryByEQSQueryInstanceMap TMap<UEnvQueryInstanceBlueprintWrapper*, FSpawnArchonProjectileQuery> 0x8b0
OngoingArchonProjectileRequests TArray<FPersistentArchonSpawnData> 0x900
OnSpawnedArchonProjectile FMulticastInlineDelegate 0x910
EQSQueryByOwnerObject TMap<UObject*, UEnvQueryInstanceBlueprintWrapper*> 0x920
GUIDByRequestOwner TMap<UObject*, FGuid> 0x970
Behavior Spawn Specs TSet<FBehaviorSpawnSpec> 0x9c0
SpawnedProjectilesByGUID TMap<FGuid, USpawnedProjectileList*> 0xa10
RequestGUIDByProjectile TMap<AArchonProjectile*, FGuid> 0xa60
NoActiveServerBeamRequests FMulticastInlineDelegate 0xab0
Proj Behaviors TArray<UProjectileBehavior*> 0xac0
CurrRequestOwner APawn* 0xad0