UberGraphFrame |
FPointerToUberGraphFrame |
0x200 |
|
LoadingComplete |
bool |
0x208 |
|
ProxyActorClasses |
TArray<AActor*> |
0x210 |
|
ProxyActors |
TArray<TSoftClassPtr<UObject>> |
0x220 |
|
ReplacementActors |
TArray<AActor*> |
0x230 |
|
CinematicStageTransforms |
TArray<FTransform> |
0x240 |
|
Sequences |
TArray<TSoftObjectPtr<ULevelSequence>> |
0x250 |
|
ActorsToSpawn |
TArray<TSoftClassPtr<UObject>> |
0x260 |
|
SpawnedActorClasses |
TArray<AActor*> |
0x270 |
|
SpawnedActors |
TArray<AActor*> |
0x280 |
|
ProxyCameraClass |
AActor* |
0x290 |
|
Camera |
AActor* |
0x298 |
|
LevelSequencePlayers |
TArray<ULevelSequencePlayer*> |
0x2a0 |
|
ProxyCineCamera |
TSoftClassPtr<UObject> |
0x2b0 |
|
ClientReadyCount |
int32_t |
0x2d8 |
|
ServerPlaybackState |
CinematicPlayerState |
0x2dc |
|
ClientCount |
int32_t |
0x2e0 |
|
Clients |
TArray<AActor*> |
0x2e8 |
|
FailsafeTimeout |
float |
0x2f8 |
|
FadeFromBlackLevelSequence |
ULevelSequence* |
0x300 |
|
LCurrentLevelSequencePlayer |
ULevelSequencePlayer* |
0x308 |
|
LTotalCinematicDuration |
float |
0x310 |
|
EnableTimeout |
bool |
0x314 |
|
ForceFadeFromBlack |
cinematic_exit_transition_type_enum |
0x315 |
|
Protagonist |
AActor* |
0x318 |
|
LProtagonistClass |
AActor* |
0x320 |
|
ProxyProtagonist |
TSoftClassPtr<UObject> |
0x328 |
|
LShouldFadeFromBlack |
bool |
0x350 |
|
CameraBlendOutTime |
float |
0x354 |
|
LCurrentBlendTime |
float |
0x358 |
|
LBlendOutTime |
float |
0x35c |
|
LTargetAspectRatio |
float |
0x360 |
|
LInitialAspectRatio |
float |
0x364 |
|
LGroundFollowOffsets |
TArray<FVector> |
0x368 |
|
LCameraGroundOffset |
float |
0x378 |
|
LFirstGroundOffsetUpdate |
bool |
0x37c |
|
LPaused |
bool |
0x37d |
|
LPauseTime |
float |
0x380 |
|
LEndOfMatch |
bool |
0x384 |
|
EnableCameraOffsetCorrection |
bool |
0x385 |
|
ObserverActors |
TArray<AActor*> |
0x388 |
|
DebugLoadDelay |
float |
0x398 |
|
PreloadParameters |
Fdynamic_cinematic_component_preload_parameters |
0x3a0 |
|
DebugLoadDelayEnabled |
bool |
0x450 |
|
ClientReady |
bool |
0x451 |
|
WaitForClientReady |
bool |
0x452 |
|
EnableActorGroundFollowing |
bool |
0x453 |
|
bIsClientViewingCinematic |
bool |
0x454 |
|
ClientStart |
FMulticastInlineDelegate |
0x458 |
|
ServerStart |
FMulticastInlineDelegate |
0x468 |
|
ClientStop |
FMulticastInlineDelegate |
0x478 |
|
ServerStop |
FMulticastInlineDelegate |
0x488 |
|
CinematicOverlayWidget |
Ucinematic_overlay_bpw_C* |
0x498 |
|
DebugPrintEnabled |
bool |
0x4a0 |
|
LIsDemoReplay |
bool |
0x4a1 |
|
LFailsafeTimer |
FTimerHandle |
0x4a8 |
|
LEstimatedCompletionTimer |
FTimerHandle |
0x4b0 |
|
ShowSequenceTime |
bool |
0x4b8 |
|
FinalCameraTransform |
FTransform |
0x4c0 |
|
SequenceEnd |
FMulticastInlineDelegate |
0x4f0 |
|
LCurrentSequenceIndex |
int32_t |
0x500 |
|
HideTeamDisplay |
bool |
0x504 |
|
HACK_ACTOR_OFFSET |
FVector |
0x508 |
|
bClientSkippedCinematic |
bool |
0x514 |
|
FadeToBlackLevelSequence |
ULevelSequence* |
0x518 |
|
FadePlayRate |
float |
0x520 |
|
LCurrentFadeSequencePlayer |
ULevelSequencePlayer* |
0x528 |
|
LPreloadSequenceIndex |
int32_t |
0x530 |
|
IsSkippable |
bool |
0x534 |
|
PostCineReplacementActorTransforms |
TArray<FReplacementActorPostCineTransform> |
0x538 |
|
BankLoadComplete |
FMulticastInlineDelegate |
0x548 |
|
BanksToLoadIndex |
int32_t |
0x558 |
|
BanksToLoadCurrent |
UAkAudioBank* |
0x560 |
|
LoadAudioBanks |
bool |
0x568 |
|
GroundFollowBone |
FName |
0x56c |
|
LLevelSequencesValid |
bool |
0x574 |
|
AuthAutoPositionActorsAtEnd |
bool |
0x575 |
|