Classes

Udynamic_cinematic_component_bp_C

USceneComponent > UActorComponent > UObject

Member Type Offset Share
UberGraphFrame FPointerToUberGraphFrame 0x200
LoadingComplete bool 0x208
ProxyActorClasses TArray<AActor*> 0x210
ProxyActors TArray<TSoftClassPtr<UObject>> 0x220
ReplacementActors TArray<AActor*> 0x230
CinematicStageTransforms TArray<FTransform> 0x240
Sequences TArray<TSoftObjectPtr<ULevelSequence>> 0x250
ActorsToSpawn TArray<TSoftClassPtr<UObject>> 0x260
SpawnedActorClasses TArray<AActor*> 0x270
SpawnedActors TArray<AActor*> 0x280
ProxyCameraClass AActor* 0x290
Camera AActor* 0x298
LevelSequencePlayers TArray<ULevelSequencePlayer*> 0x2a0
ProxyCineCamera TSoftClassPtr<UObject> 0x2b0
ClientReadyCount int32_t 0x2d8
ServerPlaybackState CinematicPlayerState 0x2dc
ClientCount int32_t 0x2e0
Clients TArray<AActor*> 0x2e8
FailsafeTimeout float 0x2f8
FadeFromBlackLevelSequence ULevelSequence* 0x300
LCurrentLevelSequencePlayer ULevelSequencePlayer* 0x308
LTotalCinematicDuration float 0x310
EnableTimeout bool 0x314
ForceFadeFromBlack cinematic_exit_transition_type_enum 0x315
Protagonist AActor* 0x318
LProtagonistClass AActor* 0x320
ProxyProtagonist TSoftClassPtr<UObject> 0x328
LShouldFadeFromBlack bool 0x350
CameraBlendOutTime float 0x354
LCurrentBlendTime float 0x358
LBlendOutTime float 0x35c
LTargetAspectRatio float 0x360
LInitialAspectRatio float 0x364
LGroundFollowOffsets TArray<FVector> 0x368
LCameraGroundOffset float 0x378
LFirstGroundOffsetUpdate bool 0x37c
LPaused bool 0x37d
LPauseTime float 0x380
LEndOfMatch bool 0x384
EnableCameraOffsetCorrection bool 0x385
ObserverActors TArray<AActor*> 0x388
DebugLoadDelay float 0x398
PreloadParameters Fdynamic_cinematic_component_preload_parameters 0x3a0
DebugLoadDelayEnabled bool 0x450
ClientReady bool 0x451
WaitForClientReady bool 0x452
EnableActorGroundFollowing bool 0x453
bIsClientViewingCinematic bool 0x454
ClientStart FMulticastInlineDelegate 0x458
ServerStart FMulticastInlineDelegate 0x468
ClientStop FMulticastInlineDelegate 0x478
ServerStop FMulticastInlineDelegate 0x488
CinematicOverlayWidget Ucinematic_overlay_bpw_C* 0x498
DebugPrintEnabled bool 0x4a0
LIsDemoReplay bool 0x4a1
LFailsafeTimer FTimerHandle 0x4a8
LEstimatedCompletionTimer FTimerHandle 0x4b0
ShowSequenceTime bool 0x4b8
FinalCameraTransform FTransform 0x4c0
SequenceEnd FMulticastInlineDelegate 0x4f0
LCurrentSequenceIndex int32_t 0x500
HideTeamDisplay bool 0x504
HACK_ACTOR_OFFSET FVector 0x508
bClientSkippedCinematic bool 0x514
FadeToBlackLevelSequence ULevelSequence* 0x518
FadePlayRate float 0x520
LCurrentFadeSequencePlayer ULevelSequencePlayer* 0x528
LPreloadSequenceIndex int32_t 0x530
IsSkippable bool 0x534
PostCineReplacementActorTransforms TArray<FReplacementActorPostCineTransform> 0x538
BankLoadComplete FMulticastInlineDelegate 0x548
BanksToLoadIndex int32_t 0x558
BanksToLoadCurrent UAkAudioBank* 0x560
LoadAudioBanks bool 0x568
GroundFollowBone FName 0x56c
LLevelSequencesValid bool 0x574
AuthAutoPositionActorsAtEnd bool 0x575