PersistentLevel |
ULevel* |
0x30 |
|
NetDriver |
UNetDriver* |
0x38 |
|
LineBatcher |
ULineBatchComponent* |
0x40 |
|
PersistentLineBatcher |
ULineBatchComponent* |
0x48 |
|
ForegroundLineBatcher |
ULineBatchComponent* |
0x50 |
|
NetworkManager |
AGameNetworkManager* |
0x58 |
|
PhysicsCollisionHandler |
UPhysicsCollisionHandler* |
0x60 |
|
ExtraReferencedObjects |
TArray<UObject*> |
0x68 |
|
PerModuleDataObjects |
TArray<UObject*> |
0x78 |
|
StreamingLevels |
TArray<ULevelStreaming*> |
0x88 |
|
StreamingLevelsToConsider |
FStreamingLevelsToConsider |
0x98 |
|
StreamingLevelsPrefix |
FString |
0xc0 |
|
CurrentLevelPendingVisibility |
ULevel* |
0xd0 |
|
CurrentLevelPendingInvisibility |
ULevel* |
0xd8 |
|
DemoNetDriver |
UDemoNetDriver* |
0xe0 |
|
MyParticleEventManager |
AParticleEventManager* |
0xe8 |
|
DefaultPhysicsVolume |
APhysicsVolume* |
0xf0 |
|
bAreConstraintsDirty : 1 |
char |
0x10e |
|
NavigationSystem |
UNavigationSystemBase* |
0x110 |
|
AuthorityGameMode |
AGameModeBase* |
0x118 |
|
GameState |
AGameStateBase* |
0x120 |
|
AISystem |
UAISystemBase* |
0x128 |
|
AvoidanceManager |
UAvoidanceManager* |
0x130 |
|
Levels |
TArray<ULevel*> |
0x138 |
|
LevelCollections |
TArray<FLevelCollection> |
0x148 |
|
OwningGameInstance |
UGameInstance* |
0x180 |
|
ParameterCollectionInstances |
TArray<UMaterialParameterCollectionInstance*> |
0x188 |
|
CanvasForRenderingToTarget |
UCanvas* |
0x198 |
|
CanvasForDrawMaterialToRenderTarget |
UCanvas* |
0x1a0 |
|
ComponentsThatNeedPreEndOfFrameSync |
TSet<UActorComponent*> |
0x1f8 |
|
ComponentsThatNeedEndOfFrameUpdate |
TArray<UActorComponent*> |
0x248 |
|
ComponentsThatNeedEndOfFrameUpdate_OnGameThread |
TArray<UActorComponent*> |
0x258 |
|
WorldComposition |
UWorldComposition* |
0x5d8 |
|
PSCPool |
FWorldPSCPool |
0x668 |
|