UUnlockCondition > UUnlockConditionBase > UObject
namespace Offsets { namespace Classes { // Inheritance: UUnlockCondition > UUnlockConditionBase > UObject namespace UUnlockCondition_CurrentWeaponType { constexpr auto WeaponType = 0x28; // EWeaponType } } }
public static class Offsets { public static class Classes { // Inheritance: UUnlockCondition > UUnlockConditionBase > UObject public static class UUnlockCondition_CurrentWeaponType { public const byte WeaponType = 0x28; // EWeaponType } } }