UObject
namespace Offsets { namespace Classes { // Inheritance: UObject namespace UTrajectory { constexpr auto ComponentSpaceTransforms = 0x28; // TArray constexpr auto Times = 0x38; // TArray constexpr auto TimeStep = 0x48; // float constexpr auto ToWorld = 0x50; // FTransform } } }
public static class Offsets { public static class Classes { // Inheritance: UObject public static class UTrajectory { public const byte ComponentSpaceTransforms = 0x28; // TArray public const byte Times = 0x38; // TArray public const byte TimeStep = 0x48; // float public const byte ToWorld = 0x50; // FTransform } } }