UTextureRenderTarget > UTexture > UStreamableRenderAsset > UObject
namespace Offsets { namespace Classes { // Inheritance: UTextureRenderTarget > UTexture > UStreamableRenderAsset > UObject namespace UTextureRenderTarget2DArray { constexpr auto SizeX = 0xe0; // int32_t constexpr auto SizeY = 0xe4; // int32_t constexpr auto Slices = 0xe8; // int32_t constexpr auto ClearColor = 0xec; // FLinearColor constexpr auto OverrideFormat = 0xfc; // EPixelFormat constexpr auto bHDR = 0xfd; // char : 1 constexpr auto bForceLinearGamma = 0xfd; // char : 1 } } }
public static class Offsets { public static class Classes { // Inheritance: UTextureRenderTarget > UTexture > UStreamableRenderAsset > UObject public static class UTextureRenderTarget2DArray { public const byte SizeX = 0xe0; // int32_t public const byte SizeY = 0xe4; // int32_t public const byte Slices = 0xe8; // int32_t public const byte ClearColor = 0xec; // FLinearColor public const byte OverrideFormat = 0xfc; // EPixelFormat public const byte bHDR = 0xfd; // char : 1 public const byte bForceLinearGamma = 0xfd; // char : 1 } } }