UTexture > UStreamableRenderAsset > UObject
namespace Offsets { namespace Classes { // Inheritance: UTexture > UStreamableRenderAsset > UObject namespace UTextureRenderTarget { constexpr auto TargetGamma = 0xd8; // float } } }
public static class Offsets { public static class Classes { // Inheritance: UTexture > UStreamableRenderAsset > UObject public static class UTextureRenderTarget { public const byte TargetGamma = 0xd8; // float } } }