UTexture2D > UTexture > UStreamableRenderAsset > UObject
namespace Offsets { namespace Classes { // Inheritance: UTexture2D > UTexture > UStreamableRenderAsset > UObject namespace UTextureLightProfile { constexpr auto Brightness = 0x100; // float constexpr auto TextureMultiplier = 0x104; // float } } }
public static class Offsets { public static class Classes { // Inheritance: UTexture2D > UTexture > UStreamableRenderAsset > UObject public static class UTextureLightProfile { public const UInt16 Brightness = 0x100; // float public const UInt16 TextureMultiplier = 0x104; // float } } }