UStereoLayerShape > UObject
namespace Offsets { namespace Classes { // Inheritance: UStereoLayerShape > UObject namespace UStereoLayerShapeCylinder { constexpr auto Radius = 0x28; // float constexpr auto OverlayArc = 0x2c; // float constexpr auto Height = 0x30; // int32_t } } }
public static class Offsets { public static class Classes { // Inheritance: UStereoLayerShape > UObject public static class UStereoLayerShapeCylinder { public const byte Radius = 0x28; // float public const byte OverlayArc = 0x2c; // float public const byte Height = 0x30; // int32_t } } }