UMeshComponent > UPrimitiveComponent > USceneComponent > UActorComponent > UObject
Member | Type | Offset | Share |
---|---|---|---|
ForcedLodModel | int32_t | 0x470 | |
PreviousLODLevel | int32_t | 0x474 | |
MinLOD | int32_t | 0x478 | |
SubDivisionStepSize | int32_t | 0x47c | |
StaticMesh | UStaticMesh* | 0x480 | |
WireframeColorOverride | FColor | 0x488 | |
bEvaluateWorldPositionOffset : 1 | char | 0x48c | |
bOverrideWireframeColor : 1 | char | 0x48c | |
bOverrideMinLod : 1 | char | 0x48c | |
bOverrideNavigationExport : 1 | char | 0x48c | |
bForceNavigationObstacle : 1 | char | 0x48c | |
bDisallowMeshPaintPerInstance : 1 | char | 0x48c | |
bIgnoreInstanceForTextureStreaming : 1 | char | 0x48c | |
bOverrideLightMapRes : 1 | char | 0x48c | |
bCastDistanceFieldIndirectShadow : 1 | char | 0x48d | |
bOverrideDistanceFieldSelfShadowBias : 1 | char | 0x48d | |
bUseSubDivisions : 1 | char | 0x48d | |
bUseDefaultCollision : 1 | char | 0x48d | |
bReverseCulling : 1 | char | 0x48d | |
OverriddenLightMapRes | int32_t | 0x490 | |
DistanceFieldIndirectShadowMinVisibility | float | 0x494 | |
DistanceFieldSelfShadowBias | float | 0x498 | |
StreamingDistanceMultiplier | float | 0x49c | |
LODData | TArray<FStaticMeshComponentLODInfo> | 0x4a0 | |
StreamingTextureData | TArray<FStreamingTextureBuildInfo> | 0x4b0 | |
LightmassSettings | FLightmassPrimitiveSettings | 0x4c0 |