Classes

UStaticMeshComponent

UMeshComponent > UPrimitiveComponent > USceneComponent > UActorComponent > UObject

Member Type Offset Share
ForcedLodModel int32_t 0x470
PreviousLODLevel int32_t 0x474
MinLOD int32_t 0x478
SubDivisionStepSize int32_t 0x47c
StaticMesh UStaticMesh* 0x480
WireframeColorOverride FColor 0x488
bEvaluateWorldPositionOffset : 1 char 0x48c
bOverrideWireframeColor : 1 char 0x48c
bOverrideMinLod : 1 char 0x48c
bOverrideNavigationExport : 1 char 0x48c
bForceNavigationObstacle : 1 char 0x48c
bDisallowMeshPaintPerInstance : 1 char 0x48c
bIgnoreInstanceForTextureStreaming : 1 char 0x48c
bOverrideLightMapRes : 1 char 0x48c
bCastDistanceFieldIndirectShadow : 1 char 0x48d
bOverrideDistanceFieldSelfShadowBias : 1 char 0x48d
bUseSubDivisions : 1 char 0x48d
bUseDefaultCollision : 1 char 0x48d
bReverseCulling : 1 char 0x48d
OverriddenLightMapRes int32_t 0x490
DistanceFieldIndirectShadowMinVisibility float 0x494
DistanceFieldSelfShadowBias float 0x498
StreamingDistanceMultiplier float 0x49c
LODData TArray<FStaticMeshComponentLODInfo> 0x4a0
StreamingTextureData TArray<FStreamingTextureBuildInfo> 0x4b0
LightmassSettings FLightmassPrimitiveSettings 0x4c0