UShapeComponent > UPrimitiveComponent > USceneComponent > UActorComponent > UObject
namespace Offsets { namespace Classes { // Inheritance: UShapeComponent > UPrimitiveComponent > USceneComponent > UActorComponent > UObject namespace USphereComponent { constexpr auto SphereRadius = 0x460; // float } } }
public static class Offsets { public static class Classes { // Inheritance: UShapeComponent > UPrimitiveComponent > USceneComponent > UActorComponent > UObject public static class USphereComponent { public const UInt16 SphereRadius = 0x460; // float } } }