Classes

USkinnedMeshComponent

UMeshComponent > UPrimitiveComponent > USceneComponent > UActorComponent > UObject

Member Type Offset Share
SkeletalMesh USkeletalMesh* 0x478
MasterPoseComponent TWeakObjectPtr<USkinnedMeshComponent> 0x480
SkinCacheUsage TArray<ESkinCacheUsage> 0x488
VertexOffsetUsage TArray<FVertexOffsetUsage> 0x498
PhysicsAssetOverride UPhysicsAsset* 0x5a0
ForcedLodModel int32_t 0x5a8
MinLodModel int32_t 0x5ac
StreamingDistanceMultiplier float 0x5b8
LODInfo TArray<FSkelMeshComponentLODInfo> 0x5c8
VisibilityBasedAnimTickOption EVisibilityBasedAnimTickOption 0x5fc
bOverrideMinLod : 1 char 0x5fe
bUseBoundsFromMasterPoseComponent : 1 char 0x5fe
bForceWireframe : 1 char 0x5fe
bDisplayBones : 1 char 0x5fe
bDisableMorphTarget : 1 char 0x5fe
bHideSkin : 1 char 0x5ff
bPerBoneMotionBlur : 1 char 0x5ff
bNoRefreshBonesOnServer : 1 char 0x600
bNoSkeletonUpdateOnServer : 1 char 0x600
bComponentUseFixedSkelBounds : 1 char 0x604
bConsiderAllBodiesForBounds : 1 char 0x604
bUsePhysicsAssetForCalculatingMeshBounds : 1 char 0x604
bSyncAttachParentLOD : 1 char 0x604
bCanHighlightSelectedSections : 1 char 0x604
bRecentlyRendered : 1 char 0x604
bCastCapsuleDirectShadow : 1 char 0x604
bCastCapsuleIndirectShadow : 1 char 0x604
bCPUSkinning : 1 char 0x605
bEnableUpdateRateOptimizations : 1 char 0x605
bDisplayDebugUpdateRateOptimizations : 1 char 0x605
bRenderStatic : 1 char 0x605
bIgnoreMasterPoseComponentLOD : 1 char 0x605
bCachedLocalBoundsUpToDate : 1 char 0x605
bForceMeshObjectUpdate : 1 char 0x606
CapsuleIndirectShadowMinVisibility float 0x608
CachedWorldSpaceBounds FBoxSphereBounds 0x620
CachedWorldToLocalTransform FMatrix 0x640