Classes

Member Type Offset Share
AnimBlueprintGeneratedClass UObject* 0x6a0
AnimClass UAnimInstance* 0x6a8
PostProcessAnimClass UAnimInstance* 0x6b0
AnimScriptInstance UAnimInstance* 0x6b8
PostProcessAnimInstance UAnimInstance* 0x6c0
AnimationData FSingleAnimationPlayData 0x6c8
RootBoneTranslation FVector 0x6f0
LineCheckBoundsScale FVector 0x6fc
LinkedInstances TArray<UAnimInstance*> 0x738
CachedBoneSpaceTransforms TArray<FTransform> 0x748
CachedComponentSpaceTransforms TArray<FTransform> 0x758
GlobalAnimRateScale float 0x8b8
KinematicBonesUpdateType EKinematicBonesUpdateToPhysics 0x8bc
PhysicsTransformUpdateMode EPhysicsTransformUpdateMode 0x8bd
AnimationMode EAnimationMode 0x8bf
bDisablePostProcessBlueprint : 1 char 0x8c1
bUpdateOverlapsOnAnimationFinalize : 1 char 0x8c1
bHasValidBodies : 1 char 0x8c1
bBlendPhysics : 1 char 0x8c1
bEnablePhysicsOnDedicatedServer : 1 char 0x8c1
bUpdateJointsFromAnimation : 1 char 0x8c1
bDisableClothSimulation : 1 char 0x8c2
bDisableRigidBodyAnimNode : 1 char 0x8c8
bAllowAnimCurveEvaluation : 1 char 0x8c8
bDisableAnimCurves : 1 char 0x8c8
bCollideWithEnvironment : 1 char 0x8c8
bCollideWithAttachedChildren : 1 char 0x8c9
bLocalSpaceSimulation : 1 char 0x8c9
bResetAfterTeleport : 1 char 0x8c9
bDeferKinematicBoneUpdate : 1 char 0x8c9
bNoSkeletonUpdate : 1 char 0x8c9
bPauseAnims : 1 char 0x8c9
bUseRefPoseOnInitAnim : 1 char 0x8c9
bEnablePerPolyCollision : 1 char 0x8ca
bForceRefpose : 1 char 0x8ca
bOnlyAllowAutonomousTickPose : 1 char 0x8ca
bIsAutonomousTickPose : 1 char 0x8ca
bOldForceRefPose : 1 char 0x8ca
bShowPrePhysBones : 1 char 0x8ca
bRequiredBonesUpToDate : 1 char 0x8ca
bAnimTreeInitialised : 1 char 0x8ca
bIncludeComponentLocationIntoBounds : 1 char 0x8cb
bEnableLineCheckWithBounds : 1 char 0x8cb
bUseBendingElements : 1 char 0x8cb
bUseTetrahedralConstraints : 1 char 0x8cb
bUseThinShellVolumeConstraints : 1 char 0x8cb
bUseSelfCollisions : 1 char 0x8cb
bUseContinuousCollisionDetection : 1 char 0x8cb
bPropagateCurvesToSlaves : 1 char 0x8cb
bSkipKinematicUpdateWhenInterpolating : 1 char 0x8cc
bSkipBoundsUpdateWhenInterpolating : 1 char 0x8cc
bEnableMorphTargetAnimation : 1 char 0x8cc
bNeedsQueuedAnimEventsDispatched : 1 char 0x8cc
CachedAnimCurveUidVersion uint16_t 0x8ce
MassMode EClothMassMode 0x8d0
UniformMass float 0x8d4
TotalMass float 0x8d8
Density float 0x8dc
MinPerParticleMass float 0x8e0
ClothBlendWeight float 0x8e4
EdgeStiffness float 0x8e8
BendingStiffness float 0x8ec
AreaStiffness float 0x8f0
VolumeStiffness float 0x8f4
StrainLimitingStiffness float 0x8f8
ShapeTargetStiffness float 0x8fc
bWaitForParallelClothTask bool 0x900
DisallowedAnimCurves TArray<FName> 0x908
BodySetup UBodySetup* 0x918
OnConstraintBroken FMulticastInlineDelegate 0x928
ClothingSimulationFactory UClothingSimulationFactory* 0x938
TeleportDistanceThreshold float 0xa08
TeleportRotationThreshold float 0xa0c
LastPoseTickFrame uint32_t 0xa18
ClothingInteractor UClothingSimulationInteractor* 0xa70
OnAnimInitialized FMulticastInlineDelegate 0xb40