PhysicsVolume |
TWeakObjectPtr<APhysicsVolume> |
0xb8 |
|
AttachParent |
USceneComponent* |
0xc0 |
|
AttachSocketName |
FName |
0xc8 |
|
AttachChildren |
TArray<USceneComponent*> |
0xd0 |
|
ClientAttachedChildren |
TArray<USceneComponent*> |
0xe0 |
|
RelativeLocation |
FVector |
0x11c |
|
RelativeRotation |
FRotator |
0x128 |
|
RelativeScale3D |
FVector |
0x134 |
|
ComponentVelocity |
FVector |
0x140 |
|
bComponentToWorldUpdated : 1 |
char |
0x14c |
|
bAbsoluteLocation : 1 |
char |
0x14c |
|
bAbsoluteRotation : 1 |
char |
0x14c |
|
bAbsoluteScale : 1 |
char |
0x14c |
|
bVisible : 1 |
char |
0x14c |
|
bShouldBeAttached : 1 |
char |
0x14c |
|
bShouldSnapLocationWhenAttached : 1 |
char |
0x14c |
|
bShouldSnapRotationWhenAttached : 1 |
char |
0x14d |
|
bShouldUpdatePhysicsVolume : 1 |
char |
0x14d |
|
bHiddenInGame : 1 |
char |
0x14d |
|
bBoundsChangeTriggersStreamingDataRebuild : 1 |
char |
0x14d |
|
bUseAttachParentBound : 1 |
char |
0x14d |
|
bForceSkipUpdateOverlaps : 1 |
char |
0x14e |
|
Mobility |
EComponentMobility |
0x14f |
|
DetailMode |
EDetailMode |
0x150 |
|
PhysicsVolumeChangedDelegate |
FMulticastSparseDelegate |
0x151 |
|