bMobileDisableVertexFog : 1 |
char |
0x38 |
|
MaxMobileCascades |
int32_t |
0x3c |
|
MobileMSAASampleCount |
EMobileMSAASampleCount |
0x40 |
|
bMobileAllowDitheredLODTransition : 1 |
char |
0x44 |
|
bMobileAllowSoftwareOcclusionCulling : 1 |
char |
0x44 |
|
bMobileVirtualTextures : 1 |
char |
0x44 |
|
bDiscardUnusedQualityLevels : 1 |
char |
0x44 |
|
bOcclusionCulling : 1 |
char |
0x44 |
|
MinScreenRadiusForLights |
float |
0x48 |
|
MinScreenRadiusForEarlyZPass |
float |
0x4c |
|
MinScreenRadiusForCSMdepth |
float |
0x50 |
|
bPrecomputedVisibilityWarning : 1 |
char |
0x54 |
|
bTextureStreaming : 1 |
char |
0x54 |
|
bUseDXT5NormalMaps : 1 |
char |
0x54 |
|
bVirtualTextures : 1 |
char |
0x54 |
|
bVirtualTexturedLightmaps : 1 |
char |
0x54 |
|
VirtualTextureTileSize |
uint32_t |
0x58 |
|
VirtualTextureTileBorderSize |
uint32_t |
0x5c |
|
VirtualTextureFeedbackFactor |
uint32_t |
0x60 |
|
bVirtualTextureEnableCompressZlib : 1 |
char |
0x64 |
|
bVirtualTextureEnableCompressCrunch : 1 |
char |
0x64 |
|
bClearCoatEnableSecondNormal : 1 |
char |
0x64 |
|
ReflectionCaptureResolution |
int32_t |
0x68 |
|
bReflectionCaptureCompression : 1 |
char |
0x6c |
|
ReflectionEnvironmentLightmapMixBasedOnRoughness : 1 |
char |
0x6c |
|
bForwardShading : 1 |
char |
0x6c |
|
bVertexFoggingForOpaque : 1 |
char |
0x6c |
|
bAllowStaticLighting : 1 |
char |
0x6c |
|
bUseNormalMapsForStaticLighting : 1 |
char |
0x6c |
|
bGenerateMeshDistanceFields : 1 |
char |
0x6c |
|
bEightBitMeshDistanceFields : 1 |
char |
0x6c |
|
bGenerateLandscapeGIData : 1 |
char |
0x6d |
|
bCompressMeshDistanceFields : 1 |
char |
0x6d |
|
TessellationAdaptivePixelsPerTriangle |
float |
0x70 |
|
bSeparateTranslucency : 1 |
char |
0x74 |
|
TranslucentSortPolicy |
ETranslucentSortPolicy |
0x78 |
|
TranslucentSortAxis |
FVector |
0x7c |
|
CustomDepthStencil |
ECustomDepthStencil |
0x88 |
|
bCustomDepthTaaJitter : 1 |
char |
0x8c |
|
bEnableAlphaChannelInPostProcessing |
EAlphaChannelMode |
0x90 |
|
bDefaultFeatureBloom : 1 |
char |
0x94 |
|
bDefaultFeatureAmbientOcclusion : 1 |
char |
0x94 |
|
bDefaultFeatureAmbientOcclusionStaticFraction : 1 |
char |
0x94 |
|
bDefaultFeatureAutoExposure : 1 |
char |
0x94 |
|
DefaultFeatureAutoExposure |
EAutoExposureMethodUI |
0x98 |
|
DefaultFeatureAutoExposureBias |
float |
0x9c |
|
bExtendDefaultLuminanceRangeInAutoExposureSettings : 1 |
char |
0xa0 |
|
bUsePreExposure : 1 |
char |
0xa0 |
|
bEnablePreExposureOnlyInTheEditor : 1 |
char |
0xa0 |
|
bDefaultFeatureMotionBlur : 1 |
char |
0xa0 |
|
bDefaultFeatureLensFlare : 1 |
char |
0xa0 |
|
bTemporalUpsampling : 1 |
char |
0xa0 |
|
bSSGI : 1 |
char |
0xa0 |
|
DefaultFeatureAntiAliasing |
EAntiAliasingMethod |
0xa4 |
|
DefaultLightUnits |
ELightUnits |
0xa5 |
|
DefaultBackBufferPixelFormat |
EDefaultBackBufferPixelFormat |
0xa6 |
|
bRenderUnbuiltPreviewShadowsInGame : 1 |
char |
0xa8 |
|
bStencilForLODDither : 1 |
char |
0xa8 |
|
EarlyZPass |
EEarlyZPass |
0xac |
|
bEarlyZPassOnlyMaterialMasking : 1 |
char |
0xb0 |
|
bDBuffer : 1 |
char |
0xb0 |
|
ClearSceneMethod |
EClearSceneOptions |
0xb4 |
|
bBasePassOutputsVelocity : 1 |
char |
0xb8 |
|
bVertexDeformationOutputsVelocity : 1 |
char |
0xb8 |
|
bSelectiveBasePassOutputs : 1 |
char |
0xb8 |
|
bDefaultParticleCutouts : 1 |
char |
0xb8 |
|
GPUSimulationTextureSizeX |
int32_t |
0xbc |
|
GPUSimulationTextureSizeY |
int32_t |
0xc0 |
|
bGlobalClipPlane : 1 |
char |
0xc4 |
|
GBufferFormat |
EGBufferFormat |
0xc8 |
|
bUseGPUMorphTargets : 1 |
char |
0xcc |
|
bNvidiaAftermathEnabled : 1 |
char |
0xcc |
|
bMultiView : 1 |
char |
0xcc |
|
bMobilePostProcessing : 1 |
char |
0xcc |
|
bMobileMultiView : 1 |
char |
0xcc |
|
bMobileUseHWsRGBEncoding : 1 |
char |
0xcc |
|
bRoundRobinOcclusion : 1 |
char |
0xcc |
|
bODSCapture : 1 |
char |
0xcc |
|
bMeshStreaming : 1 |
char |
0xcd |
|
WireframeCullThreshold |
float |
0xd0 |
|
bEnableRayTracing : 1 |
char |
0xd4 |
|
bEnableRayTracingTextureLOD : 1 |
char |
0xd4 |
|
bSupportStationarySkylight : 1 |
char |
0xd4 |
|
bSupportLowQualityLightmaps : 1 |
char |
0xd4 |
|
bSupportPointLightWholeSceneShadows : 1 |
char |
0xd4 |
|
bSupportAtmosphericFog : 1 |
char |
0xd4 |
|
bSupportSkyAtmosphere : 1 |
char |
0xd4 |
|
bSupportSkyAtmosphereAffectsHeightFog : 1 |
char |
0xd4 |
|
bSupportSkinCacheShaders : 1 |
char |
0xd5 |
|
DefaultSkinCacheBehavior |
ESkinCacheDefaultBehavior |
0xd8 |
|
SkinCacheSceneMemoryLimitInMB |
float |
0xdc |
|
bMobileEnableStaticAndCSMShadowReceivers : 1 |
char |
0xe0 |
|
bMobileEnableMovableLightCSMShaderCulling : 1 |
char |
0xe0 |
|
bMobileAllowDistanceFieldShadows : 1 |
char |
0xe0 |
|
bMobileAllowMovableDirectionalLights : 1 |
char |
0xe0 |
|
MobileNumDynamicPointLights |
uint32_t |
0xe4 |
|
bMobileDynamicPointLightsUseStaticBranch : 1 |
char |
0xe8 |
|
bMobileAllowMovableSpotlights : 1 |
char |
0xe8 |
|
bMobileAllowMovableSpotlightShadows : 1 |
char |
0xe8 |
|
bSupport16BitBoneIndex : 1 |
char |
0xe8 |
|
bGPUSkinLimit2BoneInfluences : 1 |
char |
0xe8 |
|
bSupportDepthOnlyIndexBuffers : 1 |
char |
0xe8 |
|
bSupportReversedIndexBuffers : 1 |
char |
0xe8 |
|
bLPV : 1 |
char |
0xe8 |
|
bMobileAmbientOcclusion : 1 |
char |
0xe9 |
|
bUseUnlimitedBoneInfluences : 1 |
char |
0xe9 |
|
UnlimitedBonInfluencesThreshold |
int32_t |
0xec |
|
MobilePlanarReflectionMode |
EMobilePlanarReflectionMode |
0xf0 |
|
bStreamSkeletalMeshLODs |
FPerPlatformBool |
0xf1 |
|
bDiscardSkeletalMeshOptionalLODs |
FPerPlatformBool |
0xf2 |
|
VisualizeCalibrationColorMaterialPath |
FSoftObjectPath |
0xf8 |
|
VisualizeCalibrationCustomMaterialPath |
FSoftObjectPath |
0x110 |
|
VisualizeCalibrationGrayscaleMaterialPath |
FSoftObjectPath |
0x128 |
|