UActorComponent > UObject
namespace Offsets { namespace Classes { // Inheritance: UActorComponent > UObject namespace UProceduralFoliageComponent { constexpr auto FoliageSpawner = 0xb0; // UProceduralFoliageSpawner* constexpr auto TileOverlap = 0xb8; // float constexpr auto SpawningVolume = 0xc0; // AVolume* constexpr auto ProceduralGuid = 0xc8; // FGuid } } }
public static class Offsets { public static class Classes { // Inheritance: UActorComponent > UObject public static class UProceduralFoliageComponent { public const byte FoliageSpawner = 0xb0; // UProceduralFoliageSpawner* public const byte TileOverlap = 0xb8; // float public const byte SpawningVolume = 0xc0; // AVolume* public const byte ProceduralGuid = 0xc8; // FGuid } } }