USceneComponent > UActorComponent > UObject
namespace Offsets { namespace Classes { // Inheritance: USceneComponent > UActorComponent > UObject namespace UPostProcessComponent { constexpr auto Settings = 0x200; // FPostProcessSettings constexpr auto Priority = 0x750; // float constexpr auto BlendRadius = 0x754; // float constexpr auto BlendWeight = 0x758; // float constexpr auto bEnabled = 0x75c; // char : 1 constexpr auto bUnbound = 0x75c; // char : 1 } } }
public static class Offsets { public static class Classes { // Inheritance: USceneComponent > UActorComponent > UObject public static class UPostProcessComponent { public const UInt16 Settings = 0x200; // FPostProcessSettings public const UInt16 Priority = 0x750; // float public const UInt16 BlendRadius = 0x754; // float public const UInt16 BlendWeight = 0x758; // float public const UInt16 bEnabled = 0x75c; // char : 1 public const UInt16 bUnbound = 0x75c; // char : 1 } } }