UGameInstanceSubsystem > USubsystem > UObject
namespace Offsets { namespace Classes { // Inheritance: UGameInstanceSubsystem > USubsystem > UObject namespace UPointOfInterestSubsystem { constexpr auto PointsOfInterest = 0x30; // TArray constexpr auto CameraMapForProjection = 0x40; // ACameraMapActor* constexpr auto LastSavedIndex = 0x48; // int32_t } } }
public static class Offsets { public static class Classes { // Inheritance: UGameInstanceSubsystem > USubsystem > UObject public static class UPointOfInterestSubsystem { public const byte PointsOfInterest = 0x30; // TArray public const byte CameraMapForProjection = 0x40; // ACameraMapActor* public const byte LastSavedIndex = 0x48; // int32_t } } }