Member | Type | Offset | Share |
---|---|---|---|
HealthBarImage | UImage* | 0x310 | |
HealthDelayFlashBar | UProgressBar* | 0x318 | |
RedBarBackgroundImage | UImage* | 0x320 | |
HealthShieldBarImage | UImage* | 0x328 | |
PlayerDownBar | UImage* | 0x330 | |
ShieldBarGroup | UWidget* | 0x338 | |
HealthBarMaxWidth | float | 0x340 | |
HealthDelayDecaySpeed | float | 0x344 | |
MaxShieldLength | float | 0x348 | |
PlayerName | FText | 0x350 | |
CachedPlayerState | TWeakObjectPtr<AArchonPlayerState> | 0x368 | |
PlayerNameTextBox | UTextBlock* | 0x370 | |
Image_Rez | UImage* | 0x378 | |
StatusEffectBar | UHUDStatusEffectBar* | 0x380 | |
PlatformImage | UImage* | 0x388 | |
PlayerRoleIcon | UImage* | 0x390 | |
Weapon_Icon | UImage* | 0x398 | |
Weapon_Icon_Shadow | UImage* | 0x3a0 | |
BleedoutBar | UProgressBar* | 0x3a8 | |
Border_Bleedout | UBorder* | 0x3b0 | |
BleedoutStateColors | TArray<FLinearColor> | 0x3b8 | |
bIsBleedingOut | bool | 0x3c8 | |
CurrentHealth | float | 0x3cc | |
CurrentShield | float | 0x3d0 | |
HealthBarFraction | float | 0x3d4 | |
CurrentHealthDelayBarFraction | float | 0x3d8 | |
CachedHealthSet | TWeakObjectPtr<UArchonHealthAttributeSet> | 0x3dc |