UObject
namespace Offsets { namespace Classes { // Inheritance: UObject namespace UPlayFabRuntimeSettings { constexpr auto bUseDevelopmentEnvironment = 0x28; // bool constexpr auto DevelopmentEnvironmentURL = 0x30; // FString constexpr auto ProductionEnvironmentURL = 0x40; // FString constexpr auto TitleId = 0x50; // FString } } }
public static class Offsets { public static class Classes { // Inheritance: UObject public static class UPlayFabRuntimeSettings { public const byte bUseDevelopmentEnvironment = 0x28; // bool public const byte DevelopmentEnvironmentURL = 0x30; // FString public const byte ProductionEnvironmentURL = 0x40; // FString public const byte TitleId = 0x50; // FString } } }