USceneComponent > UActorComponent > UObject
namespace Offsets { namespace Classes { // Inheritance: USceneComponent > UActorComponent > UObject namespace UPhysicsSpringComponent { constexpr auto SpringStiffness = 0x1f8; // float constexpr auto SpringDamping = 0x1fc; // float constexpr auto SpringLengthAtRest = 0x200; // float constexpr auto SpringRadius = 0x204; // float constexpr auto SpringChannel = 0x208; // ECollisionChannel constexpr auto bIgnoreSelf = 0x209; // bool constexpr auto SpringCompression = 0x20c; // float } } }
public static class Offsets { public static class Classes { // Inheritance: USceneComponent > UActorComponent > UObject public static class UPhysicsSpringComponent { public const UInt16 SpringStiffness = 0x1f8; // float public const UInt16 SpringDamping = 0x1fc; // float public const UInt16 SpringLengthAtRest = 0x200; // float public const UInt16 SpringRadius = 0x204; // float public const UInt16 SpringChannel = 0x208; // ECollisionChannel public const UInt16 bIgnoreSelf = 0x209; // bool public const UInt16 SpringCompression = 0x20c; // float } } }