UActorComponent > UObject
namespace Offsets { namespace Classes { // Inheritance: UActorComponent > UObject namespace UPhysicalAnimationComponent { constexpr auto StrengthMultiplyer = 0xb0; // float constexpr auto SkeletalMeshComponent = 0xb8; // USkeletalMeshComponent* } } }
public static class Offsets { public static class Classes { // Inheritance: UActorComponent > UObject public static class UPhysicalAnimationComponent { public const byte StrengthMultiplyer = 0xb0; // float public const byte SkeletalMeshComponent = 0xb8; // USkeletalMeshComponent* } } }