UPhxBaseRotationAlignmentTask > UPhxBaseAlignmentTask > UPhxBaseGameplayTask > UObject
namespace Offsets { namespace Classes { // Inheritance: UPhxBaseRotationAlignmentTask > UPhxBaseAlignmentTask > UPhxBaseGameplayTask > UObject namespace UPhxWorldRotationAlignmentTask { constexpr auto TargetRotation = 0x1a0; // FRotator } } }
public static class Offsets { public static class Classes { // Inheritance: UPhxBaseRotationAlignmentTask > UPhxBaseAlignmentTask > UPhxBaseGameplayTask > UObject public static class UPhxWorldRotationAlignmentTask { public const UInt16 TargetRotation = 0x1a0; // FRotator } } }