UDataAsset > UObject
namespace Offsets { namespace Classes { // Inheritance: UDataAsset > UObject namespace UPhxPoseMatchingRig { constexpr auto Skeleton = 0x30; // USkeleton* constexpr auto Bones = 0x38; // TArray constexpr auto PoseExtractionParameters = 0x48; // FPhxPoseMatchingRigPoseExtractionParameters } } }
public static class Offsets { public static class Classes { // Inheritance: UDataAsset > UObject public static class UPhxPoseMatchingRig { public const byte Skeleton = 0x30; // USkeleton* public const byte Bones = 0x38; // TArray public const byte PoseExtractionParameters = 0x48; // FPhxPoseMatchingRigPoseExtractionParameters } } }