UActorComponent > UObject
namespace Offsets { namespace Classes { // Inheritance: UActorComponent > UObject namespace UPhxPawnBehaviorComponent { constexpr auto DefaultBehaviorTree = 0xb0; // UBehaviorTree* constexpr auto bRunDefaultBehaviorTreeOnStart = 0xb8; // bool constexpr auto DynamicBehaviors = 0xc0; // TArray } } }
public static class Offsets { public static class Classes { // Inheritance: UActorComponent > UObject public static class UPhxPawnBehaviorComponent { public const byte DefaultBehaviorTree = 0xb0; // UBehaviorTree* public const byte bRunDefaultBehaviorTreeOnStart = 0xb8; // bool public const byte DynamicBehaviors = 0xc0; // TArray } } }