UActorComponent > UObject
namespace Offsets { namespace Classes { // Inheritance: UActorComponent > UObject namespace UPhxGameContentParticipationComponent { constexpr auto OnParticipantsChanged = 0xb0; // FMulticastInlineDelegate constexpr auto Participants = 0xc0; // TArray constexpr auto RangeToConsiderResettingScore = 0xd0; // float constexpr auto TimeOutOfRangeToResetScore = 0xd4; // float } } }
public static class Offsets { public static class Classes { // Inheritance: UActorComponent > UObject public static class UPhxGameContentParticipationComponent { public const byte OnParticipantsChanged = 0xb0; // FMulticastInlineDelegate public const byte Participants = 0xc0; // TArray public const byte RangeToConsiderResettingScore = 0xd0; // float public const byte TimeOutOfRangeToResetScore = 0xd4; // float } } }