UPhxBaseRotationAlignmentTask > UPhxBaseAlignmentTask > UPhxBaseGameplayTask > UObject
namespace Offsets { namespace Classes { // Inheritance: UPhxBaseRotationAlignmentTask > UPhxBaseAlignmentTask > UPhxBaseGameplayTask > UObject namespace UPhxActorRotationAlignmentTask { constexpr auto TargetAlignmentPoint = 0x1a0; // FPhxRelativeAlignmentPoint constexpr auto bLookAtTargetAlignmentPoint = 0x1e0; // bool } } }
public static class Offsets { public static class Classes { // Inheritance: UPhxBaseRotationAlignmentTask > UPhxBaseAlignmentTask > UPhxBaseGameplayTask > UObject public static class UPhxActorRotationAlignmentTask { public const UInt16 TargetAlignmentPoint = 0x1a0; // FPhxRelativeAlignmentPoint public const UInt16 bLookAtTargetAlignmentPoint = 0x1e0; // bool } } }