Classes

UParticleSystemComponent

UFXSystemComponent > UPrimitiveComponent > USceneComponent > UActorComponent > UObject

Member Type Offset Share
Template UParticleSystem* 0x448
EmitterMaterials TArray<UMaterialInterface*> 0x450
SkelMeshComponents TArray<USkeletalMeshComponent*> 0x460
bResetOnDetach : 1 char 0x471
bUpdateOnDedicatedServer : 1 char 0x471
bAllowRecycling : 1 char 0x471
bAutoManageAttachment : 1 char 0x471
bAutoAttachWeldSimulatedBodies : 1 char 0x471
bWarmingUp : 1 char 0x472
bOverrideLODMethod : 1 char 0x472
bSkipUpdateDynamicDataDuringTick : 1 char 0x472
LODMethod ParticleSystemLODMethod 0x47d
RequiredSignificance EParticleSignificanceLevel 0x47e
InstanceParameters TArray<FParticleSysParam> 0x480
OnParticleSpawn FMulticastInlineDelegate 0x490
OnParticleBurst FMulticastInlineDelegate 0x4a0
OnParticleDeath FMulticastInlineDelegate 0x4b0
OnParticleCollide FMulticastInlineDelegate 0x4c0
bOldPositionValid bool 0x4d0
OldPosition FVector 0x4d4
PartSysVelocity FVector 0x4e0
WarmupTime float 0x4ec
WarmupTickRate float 0x4f0
SecondsBeforeInactive float 0x4f8
MaxTimeBeforeForceUpdateTransform float 0x500
ReplayClips TArray<UParticleSystemReplay*> 0x520
CustomTimeDilation float 0x538
AutoAttachParent TWeakObjectPtr<USceneComponent> 0x590
AutoAttachSocketName FName 0x598
AutoAttachLocationRule EAttachmentRule 0x5a0
AutoAttachRotationRule EAttachmentRule 0x5a1
AutoAttachScaleRule EAttachmentRule 0x5a2
bUseCustomTickInterval bool 0x5a3
CustomTickInterval float 0x5a4
OnSystemFinished FMulticastInlineDelegate 0x5d8