UActorComponent > UObject
namespace Offsets { namespace Classes { // Inheritance: UActorComponent > UObject namespace UPaperDollSceneComponent { constexpr auto PaperDollClass = 0xb0; // APaperDoll* constexpr auto CitySpawnLocation = 0xb8; // FVector constexpr auto CitySpawnRotation = 0xc4; // FRotator constexpr auto bCachedAmbientCubemapIntensityOverride = 0xd0; // bool constexpr auto bIsShowingAtmosphere = 0x128; // bool } } }
public static class Offsets { public static class Classes { // Inheritance: UActorComponent > UObject public static class UPaperDollSceneComponent { public const byte PaperDollClass = 0xb0; // APaperDoll* public const byte CitySpawnLocation = 0xb8; // FVector public const byte CitySpawnRotation = 0xc4; // FRotator public const byte bCachedAmbientCubemapIntensityOverride = 0xd0; // bool public const UInt16 bIsShowingAtmosphere = 0x128; // bool } } }