UActorComponent > UObject
namespace Offsets { namespace Classes { // Inheritance: UActorComponent > UObject namespace UOrbitingProjectileComponent { constexpr auto SpawnTime = 0xb0; // float constexpr auto NormalizedElapsedTime = 0xb4; // float } } }
public static class Offsets { public static class Classes { // Inheritance: UActorComponent > UObject public static class UOrbitingProjectileComponent { public const byte SpawnTime = 0xb0; // float public const byte NormalizedElapsedTime = 0xb4; // float } } }