UObjectiveData > UArchonTrackedObject > UObject
namespace Offsets { namespace Classes { // Inheritance: UObjectiveData > UArchonTrackedObject > UObject namespace UObjectiveData_EquipmentPower { constexpr auto Power = 0xd0; // int32_t constexpr auto CheckWeapon = 0xd4; // bool constexpr auto CheckArmour = 0xd5; // bool } } }
public static class Offsets { public static class Classes { // Inheritance: UObjectiveData > UArchonTrackedObject > UObject public static class UObjectiveData_EquipmentPower { public const byte Power = 0xd0; // int32_t public const byte CheckWeapon = 0xd4; // bool public const byte CheckArmour = 0xd5; // bool } } }