UAnimNotifyState > UObject
namespace Offsets { namespace Classes { // Inheritance: UAnimNotifyState > UObject namespace UNotify_Invincibility_C { constexpr auto IsDodgeInvulnerability = 0x30; // bool constexpr auto GameplayEffectDuringWindow = 0x38; // UGameplayEffect* constexpr auto CancelOnMontageEnd = 0x40; // bool } } }
public static class Offsets { public static class Classes { // Inheritance: UAnimNotifyState > UObject public static class UNotify_Invincibility_C { public const byte IsDodgeInvulnerability = 0x30; // bool public const byte GameplayEffectDuringWindow = 0x38; // UGameplayEffect* public const byte CancelOnMontageEnd = 0x40; // bool } } }