UPrimitiveComponent > USceneComponent > UActorComponent > UObject
namespace Offsets { namespace Classes { // Inheritance: UPrimitiveComponent > USceneComponent > UActorComponent > UObject namespace UMeshComponent { constexpr auto OverrideMaterials = 0x448; // TArray constexpr auto bEnableMaterialParameterCaching = 0x468; // char : 1 } } }
public static class Offsets { public static class Classes { // Inheritance: UPrimitiveComponent > USceneComponent > UActorComponent > UObject public static class UMeshComponent { public const UInt16 OverrideMaterials = 0x448; // TArray public const UInt16 bEnableMaterialParameterCaching = 0x468; // char : 1 } } }