UObject
namespace Offsets { namespace Classes { // Inheritance: UObject namespace UMaterialShaderQualitySettings { constexpr auto ForwardSettingMap = 0x28; // TMap } } }
public static class Offsets { public static class Classes { // Inheritance: UObject public static class UMaterialShaderQualitySettings { public const byte ForwardSettingMap = 0x28; // TMap } } }