Classes

ULookAtComponent

UActorComponent > UObject

Member Type Offset Share
SMC USkeletalMeshComponent* 0xb0
PelvisJointName FName 0xb8
PelvisJointForwardAxis FVector 0xc0
HeadJointName FName 0xcc
TorsoJointName FName 0xd4
TorsoJointUpAxis FVector 0xdc
LookAtTarget FVector 0xe8
DesiredLookAtTarget FVector 0xf4
EaseOutWhenTargetBehindCurve UCurveFloat* 0x100
EaseOutWhenCharacterHorizontal UCurveFloat* 0x108
CurrentLookAtPerBoneAlpha TMap<FString, float> 0x110
LookAtAlpha float 0x160
bEnableCurvedHeadAngle bool 0x164
bEnableCurvedTorsoAngle bool 0x165
bUseNativizedLogic bool 0x166
EaseInTime float 0x168
EaseOutTime float 0x16c
TargetSwitchThreshold float 0x170
TargetSwitchSmoothing float 0x174
TargetTrackingSpeed float 0x178
State LookAtState 0x17c
bEnabled bool 0x17d
TrackingActor FLookAtTrackingTarget 0x180