UPrimitiveComponent > USceneComponent > UActorComponent > UObject
namespace Offsets { namespace Classes { // Inheritance: UPrimitiveComponent > USceneComponent > UActorComponent > UObject namespace ULandscapeSplinesComponent { constexpr auto ControlPoints = 0x448; // TArray constexpr auto Segments = 0x458; // TArray constexpr auto CookedForeignMeshComponents = 0x468; // TArray } } }
public static class Offsets { public static class Classes { // Inheritance: UPrimitiveComponent > USceneComponent > UActorComponent > UObject public static class ULandscapeSplinesComponent { public const UInt16 ControlPoints = 0x448; // TArray public const UInt16 Segments = 0x458; // TArray public const UInt16 CookedForeignMeshComponents = 0x468; // TArray } } }