UWaterBodyGenerator > UObject
namespace Offsets { namespace Classes { // Inheritance: UWaterBodyGenerator > UObject namespace ULakeGenerator { constexpr auto LakeMeshComp = 0x28; // UStaticMeshComponent* constexpr auto LakeCollisionComp = 0x30; // UBoxComponent* constexpr auto LakeCollision = 0x38; // ULakeCollisionComponent* } } }
public static class Offsets { public static class Classes { // Inheritance: UWaterBodyGenerator > UObject public static class ULakeGenerator { public const byte LakeMeshComp = 0x28; // UStaticMeshComponent* public const byte LakeCollisionComp = 0x30; // UBoxComponent* public const byte LakeCollision = 0x38; // ULakeCollisionComponent* } } }