TrackProgressIcon |
TSoftObjectPtr<UTexture2D> |
0x28 |
|
CityGatherableDistributionRow |
FDataTableRowHandle |
0x50 |
|
CityGatherableCalloutTransform |
FTransform |
0x60 |
|
CityGatherableStaticMesh |
TSoftObjectPtr<UStaticMesh> |
0x90 |
|
CityGatherableSkeletalMesh |
TSoftObjectPtr<USkeletalMesh> |
0xb8 |
|
CityGatherableSkeletalMeshTransform |
FTransform |
0xe0 |
|
CityGatherableSkeletalMeshAnimation |
TSoftObjectPtr<UAnimMontage> |
0x110 |
|
CityGatherableVFX |
FCityGatherableVFXData |
0x138 |
|
CityGatherablePeristentAudioStartEvent |
TSoftObjectPtr<UAkAudioEventBase> |
0x200 |
|
CityGatherablePeristentAudioStopEvent |
TSoftObjectPtr<UAkAudioEventBase> |
0x228 |
|
BreakPartMesh |
TSoftObjectPtr<UStaticMesh> |
0x250 |
|
BreakPartMaterial |
TSoftObjectPtr<UMaterialInterface> |
0x278 |
|
CitySubLevel |
FSoftObjectPath |
0x2a0 |
|
CityAtmosphere |
TSoftClassPtr<UObject> |
0x2b8 |
|
ScreenDetails |
FHuntPassScreenDetails |
0x2e0 |
|
HuntPassAudioEvent |
UAkAudioEventBase* |
0x3f8 |
|