UGizmoBaseComponent > UPrimitiveComponent > USceneComponent > UActorComponent > UObject
namespace Offsets { namespace Classes { // Inheritance: UGizmoBaseComponent > UPrimitiveComponent > USceneComponent > UActorComponent > UObject namespace UGizmoRectangleComponent { constexpr auto DirectionX = 0x468; // FVector constexpr auto DirectionY = 0x474; // FVector constexpr auto OffsetX = 0x480; // float constexpr auto OffsetY = 0x484; // float constexpr auto LengthX = 0x488; // float constexpr auto LengthY = 0x48c; // float constexpr auto Thickness = 0x490; // float constexpr auto SegmentFlags = 0x494; // char } } }
public static class Offsets { public static class Classes { // Inheritance: UGizmoBaseComponent > UPrimitiveComponent > USceneComponent > UActorComponent > UObject public static class UGizmoRectangleComponent { public const UInt16 DirectionX = 0x468; // FVector public const UInt16 DirectionY = 0x474; // FVector public const UInt16 OffsetX = 0x480; // float public const UInt16 OffsetY = 0x484; // float public const UInt16 LengthX = 0x488; // float public const UInt16 LengthY = 0x48c; // float public const UInt16 Thickness = 0x490; // float public const UInt16 SegmentFlags = 0x494; // char } } }