UObject
namespace Offsets { namespace Classes { // Inheritance: UObject namespace UGizmoComponentAxisSource { constexpr auto Component = 0x30; // USceneComponent* constexpr auto AxisIndex = 0x38; // int32_t constexpr auto bLocalAxes = 0x3c; // bool } } }
public static class Offsets { public static class Classes { // Inheritance: UObject public static class UGizmoComponentAxisSource { public const byte Component = 0x30; // USceneComponent* public const byte AxisIndex = 0x38; // int32_t public const byte bLocalAxes = 0x3c; // bool } } }