Classes

UGeometryCollectionComponent

UMeshComponent > UPrimitiveComponent > USceneComponent > UActorComponent > UObject

Member Type Offset Share
ChaosSolverActor AChaosSolverActor* 0x478
RestCollection UGeometryCollection* 0x560
InitializationFields TArray<AFieldSystemActor*> 0x568
Simulating bool 0x578
ObjectType EObjectStateTypeEnum 0x580
EnableClustering bool 0x581
ClusterGroupIndex int32_t 0x584
MaxClusterLevel int32_t 0x588
DamageThreshold TArray<float> 0x590
ClusterConnectionType EClusterConnectionTypeEnum 0x5a0
CollisionGroup int32_t 0x5a4
CollisionSampleFraction float 0x5a8
LinearEtherDrag float 0x5ac
AngularEtherDrag float 0x5b0
PhysicalMaterial UChaosPhysicalMaterial* 0x5b8
InitialVelocityType EInitialVelocityTypeEnum 0x5c0
InitialLinearVelocity FVector 0x5c4
InitialAngularVelocity FVector 0x5d0
PhysicalMaterialOverride UPhysicalMaterial* 0x5e0
CacheParameters FGeomComponentCacheParameters 0x5e8
NotifyGeometryCollectionPhysicsStateChange FMulticastInlineDelegate 0x638
NotifyGeometryCollectionPhysicsLoadingStateChange FMulticastInlineDelegate 0x648
OnChaosBreakEvent FMulticastInlineDelegate 0x670
DesiredCacheTime float 0x680
CachePlayback bool 0x684
OnChaosPhysicsCollision FMulticastInlineDelegate 0x688
bNotifyBreaks bool 0x698
bNotifyCollisions bool 0x699
bEnableReplication bool 0x69a
bEnableAbandonAfterLevel bool 0x69b
ReplicationAbandonClusterLevel int32_t 0x69c
RepData FGeometryCollectionRepData 0x6a0
DummyBodySetup UBodySetup* 0x8d0