UDeveloperSettings > UObject
namespace Offsets { namespace Classes { // Inheritance: UDeveloperSettings > UObject namespace UGameplayTagsDeveloperSettings { constexpr auto DeveloperConfigName = 0x38; // FString constexpr auto FavoriteTagSource = 0x48; // FName } } }
public static class Offsets { public static class Classes { // Inheritance: UDeveloperSettings > UObject public static class UGameplayTagsDeveloperSettings { public const byte DeveloperConfigName = 0x38; // FString public const byte FavoriteTagSource = 0x48; // FName } } }