UObject
namespace Offsets { namespace Classes { // Inheritance: UObject namespace UGameplayAbilityMontageCallback { constexpr auto AbilitySystemComponent = 0x28; // TWeakObjectPtr constexpr auto AppliedEffects = 0x30; // TArray constexpr auto Delegate = 0x40; // FDelegate } } }
public static class Offsets { public static class Classes { // Inheritance: UObject public static class UGameplayAbilityMontageCallback { public const byte AbilitySystemComponent = 0x28; // TWeakObjectPtr public const byte AppliedEffects = 0x30; // TArray public const byte Delegate = 0x40; // FDelegate } } }