ULocalPlayerSubsystem > USubsystem > UObject
namespace Offsets { namespace Classes { // Inheritance: ULocalPlayerSubsystem > USubsystem > UObject namespace UGameActivityLocalPlayerSubsystem { constexpr auto GameActivityTable = 0x30; // UDataTable* constexpr auto GameActivities = 0x38; // TMap constexpr auto QueuedActiveGameActivity = 0x88; // UGameActivity* constexpr auto FullAutomaticLoginProxy = 0xd0; // UFullAutomaticLoginProxy* } } }
public static class Offsets { public static class Classes { // Inheritance: ULocalPlayerSubsystem > USubsystem > UObject public static class UGameActivityLocalPlayerSubsystem { public const byte GameActivityTable = 0x30; // UDataTable* public const byte GameActivities = 0x38; // TMap public const byte QueuedActiveGameActivity = 0x88; // UGameActivity* public const byte FullAutomaticLoginProxy = 0xd0; // UFullAutomaticLoginProxy* } } }