UFoliageType > UObject
namespace Offsets { namespace Classes { // Inheritance: UFoliageType > UObject namespace UFoliageType_Actor { constexpr auto ActorClass = 0x3a8; // AActor* constexpr auto bShouldAttachToBaseComponent = 0x3b0; // bool } } }
public static class Offsets { public static class Classes { // Inheritance: UFoliageType > UObject public static class UFoliageType_Actor { public const UInt16 ActorClass = 0x3a8; // AActor* public const UInt16 bShouldAttachToBaseComponent = 0x3b0; // bool } } }